Suikoden Iii Lottery

Here's the story: at the end of the summer, I bought a PS2 at a yard sale, and by pure luck, found a copy of Suikoden III the day afterwards, bought it. I began playing it the same way I played I and II (following the plot, going from point A to point B, not exploring), and quickly found the game far too difficult. Keep soft resetting to.

Suikoden 1, 2, 3, and 4 are now available in the Playstation Network! Please spread the word and buy the games, it may mean a Suikoden VI one day!A subreddit dedicated to Konami's legendary Playstation series and everything we love about it.Rules:.Let's Play's are okay! But please only post one from each series.Links to your blog are okay! But please not too often!.We don't mind answering the same question a thousand times, so if you're new to the series and have a question, post away!.No spoilers in any submission titles.Don't be mean!Permanent Stickies:The series may be old, but we welcome and encourage newcomers- please don't spoil the endings! Hide spoilers like this: Spoiler preface text here(#s 'actual spoiler in here')Please note that there is a space after the hashtag This list of our friends will grow:. Roleplay as your own character in the world of Suikoden II.

Def jam fight for ny psp. Guides, discussion, and hangout for all things Suikoden related. Wiki for all things Suikoden related.

A place to discuss, you guessed it, JRPGs. RPG news and discussion for Eastern and Western RPGs! Here's the story: at the end of the summer, I bought a PS2 at a yard sale, and by pure luck, found a copy of Suikoden III the day afterwards, bought it. I began playing it the same way I played I and II (following the plot, going from point A to point B, not exploring), and quickly found the game far too difficult. Like, the knight encounters at the end of Hugo's Chapter 1 just couldn't be beaten, and that rock golem at the end of Geddoe's Chapter 1 was only beaten after half a dozen tries by getting absolutely lucky with misses and spells going off. This same process followed with those hornet guys in Geddoe's Chapter 2, and by the time I got to Mt. Sinai, every single random encounter could wipe out my party.At this point, I realized that I was trapped in a dead game without hours of grinding, and it would be faster to start the game over, following a guide.

And I did just that in the last month, using the Suikosource guide as my bible. But that guide is telling me to spend half an hour grinding Chris' party up one level, keep soft resetting to get Hugo 500,000 potch from the lottery, and do the same with Geddoe. Is this really the only way to start this game to ensure a reasonably comfortable time later on? Do I just have to suffer for a few hours now to enjoy the game at all?And if your answer is yes, how does the lottery work? I got it working with Hugo (though I swear it was rotating through a set number of results, so winning more than 106,000 in that round was an impossibility), but every time I reset with Geddoe, the results and the tickets were the same.

Suikoden

Here's how you handle things for each character:For all characters:.Bear in mind that there are some battles that CANNOT be won. You might get lucky if you grind - a lot - but if there's a battle that you're getting slaughtered against, see if it gives you a cutscene after you lose, and don't fret if you can't win. To this day, there's still a boss (Underground Highway with Hugo and Lilly, for those who know who I'm talking about) I can never beat.Skills can make and break your party. You should absolutely devote money to upgrading armour and weapons, true, but upgrading skill points is what will make your team shine.Now for each character:Hugo:.In the early game, you'll want to focus on primarily physical skills for Hugo and upgrading the Water Magic skill for Sgt Joe. Don't worry so much about Lulu.Once you get past chapter 1, you get two fairly useful characters (Reed and Samus) and one VERY useful character (Lilly) with whom your party will have a lot more diversity.

After that, the game becomes a lot less tedious for Hugo's story - by the time they leave for story purposes, you'll be getting a massive tank (Mua) and a powerhouse (Hallec), and can also recruit some other characters into the mix.Chris:.Chris's story is probably the least brutal of the group, given her high starting salary and good equipment. Most of the knights are primarily physical attackers (with Salome being a mage/knight hybrid), so train them in physical attacking skills. If you want to give Chris some added variety, buy her a Water Rune and train her in its skill to make her a Paladin of sorts.Chris doesn't really have much in the way of tricky boss fights - you get powerful party members throughout her story, so hers is one where you can kind of just let things be.Geddoe:. Skills, skills, skills; runes, runes, runes. Your first priority should be to train Geddoe in his Lightning skill. Give Queen a Wind Rune and train her as a hybrid fighter.

Joker should get trained in his fire magic, while you can give Ace some nice physical buffs with his skills. Jacques has a unique skill that ups the chance of a critical hit, so train him in that and other physical attacks, and Aila should be your healer, so put all of your points into her Shield and Earth casting, especially the former. The Golem on Sinai is a bastard and a half, so that's where it wouldn't hurt to grind and go back to a town to upgrade weapons, armour, and skills.Thomas:.This is a story where lottery save scumming can be VERY useful. He, Juan, and Cecile have almost nothing in the way of armour or weapons, so rigging Martha's lottery to give you 500k out of the gate is a great way to invest into characters who all become fairly useful (or in Juan's case, gamebreaking) later on.This is your blank slate chapter that's the most 'Suikoden' of them all. You'll eventually get a chance to go out and recruit characters, so your first priority is to go get Mel in Iksay Village next door to Budehuc Castle - she's level 32 when the rest of your party is maybe pushing 15, so she can really come in handy for Thomas's story.Hope that helps!

I've found that III is the toughest of the series, so I've dealt with all of the problems you're dealing with right now. One thing to learn about the battle system is how paired characters behave when you are casting a spell or something. Oftentimes the best result is having the spell-caster in the back, and most characters in the front will automatically attack.

The automatic attack is not a random target but kind of the 'closest' enemy. The leftmost pair will target the leftmost enemy in the front, and it's useful to know that the middle and right pairs will all target the middle-front enemy and NOT the rightmost - since you can predict who they attack, you can plan ahead. Obviously this isn't the most friendly battle system, but it does save time in inputting commands, which was what the designers wanted (it's just a damn headache and really limiting, but at the same time, characters can get really overpowered in this game with the swing mechanics).For Hugo, sometimes pairing Hugo with Fubar is a good idea as they combine their attack and HP. If you do want to grind a bit, you can play the lottery in Duck Village and kill time hunting rabbits in North Amur Plains, trying to get a very rare Gale Rune drop. Gale Runes are useful in this game because increasing Speed (and the Swing skill) can lead to an extra strike for normal attacks.Another tip about using mounted pairs is that you can actually load the beast (Fubar) with items/scrolls, and when you select to use the beast's item, the rider will actually command the unit to also attack, so you get a free attack using the pair for using the beast's item.For Geddoe, I recommend using a Water Rune and upgrading Water magic for Joker in Chapter 1. Fire magic isn't going to be useful (and absolutely not safe to spam) until you level up in stats/levels and skill levels.

Swing is still important on Joker, as physical damage skills are used for physical attack runes and unites (if you haven't noticed, pairing Joker and Ace enables the Mercenary A unite, which is great for crowd-clearing).Chris can randomly encounter a tough area boss in the Zexen Forest, so it's smart to save before leaving town (running may also work if you're too weak). You buy tickets, wait a certain amount of time for the results to be ready. When you first go to the board and see your ticket results are up is when the lottery seed spawns. So you have to save right before first looking at it. When I play I just abuse save state which makes it pretty easy.

The more extravagant recommendations from the walkthrough really aren't needed. I usually follow that walkthrough as well just to make things easy and go quick. The dude has you killing treasure bosses and playing the lotto way more than needed. Just ignore some of them but you probably should do some. The rewards from getting perfect scores on the army battles are really good, and you can't get a perfect score unless your dudes are properly geared/skilled up.

Play Chris 1 then Hugo 1 then Hugo 2, Chris 2 then three in whatever order than Geddoe’s chapters. Do Thomas’s first chapter when it first appear. But wait till the others have met him to finish. Not only does the story flow best like but Chris acts like a tutorial and Geddoe is harder than the others.Grind skills not levels. As early Hugo use sleep a lot.

For the lottery get half random half sequential tickets and save reset till you get the best prizes. Try to recruit people as Chris and Hugo the most.

Suikoden 1, 2, 3, and 4 are now available in the Playstation Network! Please spread the word and buy the games, it may mean a Suikoden VI one day!A subreddit dedicated to Konami's legendary Playstation series and everything we love about it.Rules:.Let's Play's are okay! But please only post one from each series.Links to your blog are okay! But please not too often!.We don't mind answering the same question a thousand times, so if you're new to the series and have a question, post away!.No spoilers in any submission titles.Don't be mean!Permanent Stickies:The series may be old, but we welcome and encourage newcomers- please don't spoil the endings! Hide spoilers like this: Spoiler preface text here(#s 'actual spoiler in here')Please note that there is a space after the hashtag This list of our friends will grow:. Roleplay as your own character in the world of Suikoden II.

Guides, discussion, and hangout for all things Suikoden related. Wiki for all things Suikoden related. A place to discuss, you guessed it, JRPGs. RPG news and discussion for Eastern and Western RPGs! Here's the story: at the end of the summer, I bought a PS2 at a yard sale, and by pure luck, found a copy of Suikoden III the day afterwards, bought it. I began playing it the same way I played I and II (following the plot, going from point A to point B, not exploring), and quickly found the game far too difficult.

Like, the knight encounters at the end of Hugo's Chapter 1 just couldn't be beaten, and that rock golem at the end of Geddoe's Chapter 1 was only beaten after half a dozen tries by getting absolutely lucky with misses and spells going off. This same process followed with those hornet guys in Geddoe's Chapter 2, and by the time I got to Mt. Sinai, every single random encounter could wipe out my party.At this point, I realized that I was trapped in a dead game without hours of grinding, and it would be faster to start the game over, following a guide. And I did just that in the last month, using the Suikosource guide as my bible. But that guide is telling me to spend half an hour grinding Chris' party up one level, keep soft resetting to get Hugo 500,000 potch from the lottery, and do the same with Geddoe. Is this really the only way to start this game to ensure a reasonably comfortable time later on? Do I just have to suffer for a few hours now to enjoy the game at all?And if your answer is yes, how does the lottery work?

I got it working with Hugo (though I swear it was rotating through a set number of results, so winning more than 106,000 in that round was an impossibility), but every time I reset with Geddoe, the results and the tickets were the same. Here's how you handle things for each character:For all characters:.Bear in mind that there are some battles that CANNOT be won. You might get lucky if you grind - a lot - but if there's a battle that you're getting slaughtered against, see if it gives you a cutscene after you lose, and don't fret if you can't win. To this day, there's still a boss (Underground Highway with Hugo and Lilly, for those who know who I'm talking about) I can never beat.Skills can make and break your party. You should absolutely devote money to upgrading armour and weapons, true, but upgrading skill points is what will make your team shine.Now for each character:Hugo:.In the early game, you'll want to focus on primarily physical skills for Hugo and upgrading the Water Magic skill for Sgt Joe.

Don't worry so much about Lulu.Once you get past chapter 1, you get two fairly useful characters (Reed and Samus) and one VERY useful character (Lilly) with whom your party will have a lot more diversity. After that, the game becomes a lot less tedious for Hugo's story - by the time they leave for story purposes, you'll be getting a massive tank (Mua) and a powerhouse (Hallec), and can also recruit some other characters into the mix.Chris:.Chris's story is probably the least brutal of the group, given her high starting salary and good equipment. Most of the knights are primarily physical attackers (with Salome being a mage/knight hybrid), so train them in physical attacking skills.

If you want to give Chris some added variety, buy her a Water Rune and train her in its skill to make her a Paladin of sorts.Chris doesn't really have much in the way of tricky boss fights - you get powerful party members throughout her story, so hers is one where you can kind of just let things be.Geddoe:. Skills, skills, skills; runes, runes, runes.

Your first priority should be to train Geddoe in his Lightning skill. Give Queen a Wind Rune and train her as a hybrid fighter.

Joker should get trained in his fire magic, while you can give Ace some nice physical buffs with his skills. Jacques has a unique skill that ups the chance of a critical hit, so train him in that and other physical attacks, and Aila should be your healer, so put all of your points into her Shield and Earth casting, especially the former. The Golem on Sinai is a bastard and a half, so that's where it wouldn't hurt to grind and go back to a town to upgrade weapons, armour, and skills.Thomas:.This is a story where lottery save scumming can be VERY useful. He, Juan, and Cecile have almost nothing in the way of armour or weapons, so rigging Martha's lottery to give you 500k out of the gate is a great way to invest into characters who all become fairly useful (or in Juan's case, gamebreaking) later on.This is your blank slate chapter that's the most 'Suikoden' of them all.

You'll eventually get a chance to go out and recruit characters, so your first priority is to go get Mel in Iksay Village next door to Budehuc Castle - she's level 32 when the rest of your party is maybe pushing 15, so she can really come in handy for Thomas's story.Hope that helps! I've found that III is the toughest of the series, so I've dealt with all of the problems you're dealing with right now. One thing to learn about the battle system is how paired characters behave when you are casting a spell or something. Oftentimes the best result is having the spell-caster in the back, and most characters in the front will automatically attack. The automatic attack is not a random target but kind of the 'closest' enemy.

The leftmost pair will target the leftmost enemy in the front, and it's useful to know that the middle and right pairs will all target the middle-front enemy and NOT the rightmost - since you can predict who they attack, you can plan ahead. Obviously this isn't the most friendly battle system, but it does save time in inputting commands, which was what the designers wanted (it's just a damn headache and really limiting, but at the same time, characters can get really overpowered in this game with the swing mechanics).For Hugo, sometimes pairing Hugo with Fubar is a good idea as they combine their attack and HP.

If you do want to grind a bit, you can play the lottery in Duck Village and kill time hunting rabbits in North Amur Plains, trying to get a very rare Gale Rune drop. Gale Runes are useful in this game because increasing Speed (and the Swing skill) can lead to an extra strike for normal attacks.Another tip about using mounted pairs is that you can actually load the beast (Fubar) with items/scrolls, and when you select to use the beast's item, the rider will actually command the unit to also attack, so you get a free attack using the pair for using the beast's item.For Geddoe, I recommend using a Water Rune and upgrading Water magic for Joker in Chapter 1.

Fire magic isn't going to be useful (and absolutely not safe to spam) until you level up in stats/levels and skill levels. Swing is still important on Joker, as physical damage skills are used for physical attack runes and unites (if you haven't noticed, pairing Joker and Ace enables the Mercenary A unite, which is great for crowd-clearing).Chris can randomly encounter a tough area boss in the Zexen Forest, so it's smart to save before leaving town (running may also work if you're too weak). You buy tickets, wait a certain amount of time for the results to be ready. When you first go to the board and see your ticket results are up is when the lottery seed spawns. So you have to save right before first looking at it.

When I play I just abuse save state which makes it pretty easy. The more extravagant recommendations from the walkthrough really aren't needed. I usually follow that walkthrough as well just to make things easy and go quick. The dude has you killing treasure bosses and playing the lotto way more than needed. Just ignore some of them but you probably should do some. The rewards from getting perfect scores on the army battles are really good, and you can't get a perfect score unless your dudes are properly geared/skilled up. Play Chris 1 then Hugo 1 then Hugo 2, Chris 2 then three in whatever order than Geddoe’s chapters.

Do Thomas’s first chapter when it first appear. But wait till the others have met him to finish. Not only does the story flow best like but Chris acts like a tutorial and Geddoe is harder than the others.Grind skills not levels. As early Hugo use sleep a lot. For the lottery get half random half sequential tickets and save reset till you get the best prizes.

Try to recruit people as Chris and Hugo the most.