Enchanted Arms Xbox 360
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Metacritic Game Reviews, Enchanted Arms for Xbox 360, (Known is Japan as 'eM -eNCHANT arM-') In Enchanted Arms, players embark on. Apr 04, 2007 Enchanted Arms is a role-playing game developed by From Software, a company best known for the long-running Armored Core series of mech.
Yes, they literally mean he's got an enchanted arm.The titles of Japanese games are meant to be entertainingly mental, possibly carrying a certain broken-English charm. They're not meant to be literal - that's cheating.
Just as Final Fantasy and Shadow Hearts featured remarkably little in the way of terminal wet dreams or occluded cardiac organs, and Elemental Gearbolt wasn't, er, whatever the hell that even means, so Enchanted Arms was originally assumed to be simply another collection of nice English words that some well-meaning Japanese chap had liked the sound of and stuck together for no apparent reason.The last thing I expected, then, was that Enchanted Arms would turn out to be the Snakes On A Plane of the Japanese RPG world. It states its case up front, with no bones being made about its content - aside, possibly, from a humerus, a radius and an ulna. It's about a bloke with an arm which is enchanted. An enchanted arm. Do you see?Actually, that's not the very last thing I expected. To be entirely accurate, the very last thing I expected was that Enchanted Arms would be any good.
A Japanese role-playing game developed by a company better known for headache-inducingly hardcore stompy mech games, released early in a console's lifespan - and most of all, released on the Xbox 360, a platform which currently sells about as well in Japan as souvenir mugs with Pope Benedict's face on them do in Islamabad? A game destined to be still-born, surely? Two Short PlanksAs previously and somewhat incredulously mentioned, Enchanted Arms follows the adventures of a young man with an enchanted arm, which actually isn't remotely as much fun for him as you'd imagine. You see, his arm actually has the mysterious power to remove enchantments from anything it touches - which, given that he attends a school for enchanters and lives in a city filled with machinery which works on the basis of enchantment, makes him somewhat unpopular. What also makes our hero Atsuma unpopular is the fact that he's absolutely, unremittingly stupid - with even his closest friends acknowledging that while he's quite handy on the practical side of things, he apparently doesn't have two brain cells to rub together.Alarm bells should go off at this point. Are we really about to spend tens of hours following around some lunk with a brain cavity filled entirely with houmous and cream cheese as he bumbles from one situation to the next, ignoring the obvious and driving the player to towering heights of frustration with his inability to find solutions which are staring him in the face?
Sort of, yes. However, to Atsuma's credit, he's a likeable lummox, lacking the emo angst of many RPG protagonists - a lot of whom would seem more at home on LiveJournal than on the deck of an airship heading out to save the world. To the credit of the game script writers, meanwhile, Atsuma is largely bolstered by a supporting cast of intelligent characters who point out those obvious solutions quickly enough to alleviate much frustration, and whose eye-rolling at Atsuma's stupidity helps the player to identify more readily with the cast.
Walking arm in arm with tradition.The Xbox 360's first Japanese RPG places you in the control of Atsuma, who early in his adventure manages to inadvertently open a seal which revives the fierce Devil Golem. You'll make use of Golem support characters as you work through the game's strategic battle system. The game has over 100 Golems which can be assembled using ingredient items.
Characters can be customized using the 'SP' experience points that you gain in battle. As the story develops, players face increasingly difficult challenges and learn to master Atsuma's special fighting and magical abilities.