Strategic Conquest Clone
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Download Star Wars The Clone Wars (Nintendo GameCube) Emu+Rom.Summary: Star Wars: The Clone Wars begins where Star Wars Episode II: Attack of the Clones ends. As Jedi Anakin Skywalker, Mace Windu, or Obi-Wan Kenobi, you lead the Republic Army in the greatest battles of the epic Clone Wars.
Your mission is to stop the Separatists from reassembling an ancient Sith weapon of mass annihilation. Then battle for survival in a variety of multiplayer games with up to four players, with Deathmatch, King-of-the-Hill, and even strategic Conquest games. And engage over 30 unique combat units as you wage war across six worlds in the galaxy’s most unforgettable conflict.Star Wars The Clone Wars Video Review.
When first beginning the GC, I reccomend pausing the game and viewing your planets and understanding where your core planets are and what your units do.Go through all of your planets and build at least one light vehicle factory on each.Also build any mining facilities or refinery if available. (Bespin gives a total of 4030 Credits if you build a refinery there.)Building all possible refinerys on your starting planets will result in 11 thousand credits per day which is huge and extremely helpful for quickly fortifying your planets.Build a research station on coruscant. It is your most defended planet with a level 5 space station from the start no matter what tech level you begin with. Start upgrading your technology.Turbolaser cannons.These planetary cannons can only be built in key / core planets in the game and cost a large sum of 20 thousand credits per cannon (15 thousand if Chancellor Palpatine is present). Dr driving school. These cannons are extremely powerful and act similar to a hypervelocity gun or an Ion cannon from the vannila game. The destroy any ship in orbit in 1 shot, recharge very fast and can even target enemy ships hidden in the fog of war.
I strongly reccomend buying one on each planet that allows it.(I honestly think it is extremely overpowered and needs a nerf. I haven't lost a single battle over a planet with one of these cannons present. A way it could be balanced is by not making it one shot capital ships, maybe 2-3 hits. And also remove fog of war targeting.).
Commando Raids work the same like they did for the Rebellion in Empire at War. So you may be wondering 'What planet should I attack? What is a threat to my planets?' All of the planets in this are a threat. You can be attacked from anywhere in this conquest.
It is complete carnage especially during the mid conquest. This CIS are relentless with their attacks. (This is where and why a lot of people complain about the AI being overpowered in this mod even on easy)Planets you should take as soon as possible are:. Mygeeto: Once you capture this planet I reccomend building a mining facility.
The planetary income will increase to over 4000 credits per day. Cato-Nemoidia: In the heart of the your cluster of planets in the inner rim of the galaxy. Making it easy for the enemy to launch attacks from the inside. It will also further reduce technology advancement costs too.
Muunilist: Next to mygeeto and dantooine. You get a lot of relentless attacks at Dantooine if you successfully keep defending it. Taking both planets eases a lot of heat from dantooine and buys you more time on the galactic map before another battle. (Seriously I was having to deal with Dantooine invasions every 2-3 minutes before I took these planets).
Ryloth: Taking Ryloth removes the extra shield bonus Provinence Carries get from the CIS making space battles against these ships slightly easier. It's also a planet with friendly indigenous forces that will aid you making it easier to both capture and defend. Felucia: Take Felucia simply for the weather immunity bonus. It is extremely helpful in RaW for planets like Rhen Var with non-stop snow storms that reduce your units field of sight.I reccomend taking these planets using Hero Raids. This part of the guide contains a small spoiler and is only relavent to the 'Fall of the Jedi' GC.So if you have survived to tech level 4 congratulations!
You now have a choice of staying at Tech level 4 or advancing to Tech level 5 for your final unlocks.The reason why tech level 5 is so important and situational is because when you reach it, Chancellor Palpatine will 'Execute Order 66'. I've mentioned before about the CIS being overpowered or having a large advantage in space battles and i'm going to explain a bit about how you can deal with them.If you don't know why people say the AI is op then check out this screenshot.That is why I buy turbolaser cannons on every planet I can.Back to the guide!1: Your space station is a powerful ally. USE IT.Buy defensive upgrades from the space station if you haven't already. The upgrades are cheap and very helpful. You might not notice it but they make a hell of a difference and can help turn the tide of battles. Upgrades like 25% extra ship health or 25% extra damage can really give you the advantage you need.2: Don't give up or autoresolve'Never give up' - Clone Trooper squad when you select them. You should take their advice.It might seem hopeless when the enemy attacks you with 5 lukrehulk ship and a bunch of frigates and there times you will lose no matter what you do.
But you should always go down with a fight. Taking as many ships out as you can makes it easier if you plan on attacking back with a retaliation fleet.3: Buzz droids. Stay away from them.Buzz droids are a much larger nusiance in RaW than FoC. Especially when every vulture droid squadron has them and there are around 50 squadrons being spammed at you from droid carries / lukrehulks. Buzz droids can destroy your corvettes if you are careless enough to leave it in a cloud of them. They can even damage frigates but it is unlikely.While playing in space battles where I had a defense that included over 60 squadrons of V-Torrent fighters I noticed them dwindling fast and it wasn't the fighters causing it.
It was the buzz droids. I was leaving my fighters after dogfights in the clouds of buzz droids left from the carnage. So pay attention to your fighters and keep them out of those yellow clouds or you will run out of fighters fast. And you need fighters.4: Use your space station to help weaken ships.Your space station is your most powerful and helpful ally on the battlefield.
They call in endless reinforcements unless both hangars are destroyed, have many defenses and they have a long attack range.Make it attack enemy ships key hardpoints like Shield Generators and Hangars. These can help turn the tide of the battle by quickly removing the shields of frigates before they can deal too much damage to your own. Or by removing the hangars you are denying them the fighters they need. They CIS main advantage is numbers and spam.
Removing their ability to spawn endless fighters can give you the fighting advantage you need.And don't forget the garrisons and reinforcements. Keep checking your station for any more units that have appeared and aren't doing anything!