Fortune Street Pc

Fortune Street is a Strategy game developed by Square Enix and published by Nintendo in 2011 for the Wii.

It has been requested that additional images be for this article. Remove this only when the image(s) have been uploaded for this article.Fortune StreetNorth American box artDeveloper(s)Publisher(s)(US, EU)(JP)Platform(s)Release dateDecember 1, 2011December 5, 2011December 23, 2011 (some countries)January 5, 2012January 6, 2012 (most other countries)PartyRating(s):- Everyone:- Three years and older:- All ages:- Parental guidance:- All agesMode(s)Single player, multiplayer (2–4 players)Media. Bowser pays Mario upon landing on Mario's spaceThis game functions like a Monopoly style board game. It can be played with up to four players. If game data can't be saved or won't be saved, only offline multiplayer is available (though Out of Lunch can be used to mimic a single player game. Every player can be CPU players by doing this). When playing multiplayer offline, records aren't saved.

Also, when playing multiplayer offline, players can decide if each player should have their own Remote, or that players share one Wii Remote. When using the latter option, players will press one of the three buttons:, and during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3 then P4.Four players (excluding the play system in Tutorial mode, where only ) take turns by rolling to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of his or her shops will close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Heart, Club, Diamond, and Spade); if the player collects all of them and returns to the Bank (also the starting space) they get a promotion.

When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player runs out of ready cash at any point, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from 'Manage Shops' or gets, the highest bid is credited to the original owner.

More fiesta less siesta meaning. If the player's net worth goes below zero, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a very rare case should two or more players have the same highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.There are two different ways to play: the Easy rules and the Standard rules.Standard Rules. Vacant lots in Standard rulesIn the Standard rules, the board is divided into several color-coded districts and includes a stock market.

If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) will all increase. Owning all the shops in a district results in a monopoly, which greatly expands all the shops in that district. There is usually 4 shops in a district.Stocks can be purchased at the bank or a stockbroker square, but only 99 can be bought in one district at one given time; despite that, stocks can be sold at any time before a player's turn. Stocks can increase or decrease in value at any time. An increase of shop values or a large purchase of stock at one time will increase the stock value in that district.

Contrariwise, a decrease of shop values or a large sale of stock at one time will decrease the stock value in that district. Like shops, stocks are assets, and therefore, they will not decrease net worth when purchased. When stocks increase or decrease in value, only the player's net worth will be affected.

This is dependent on two factors: how many stocks owned in that district, and by how much the stock value fluctuates. For example, if a district's stock value increases by 5G, a player who owns 200 stocks in that same district will gain a 1000G bonus in net worth.Exclusive to Standard rules are vacant plots. These spaces allow a player to build upon the land. A vacant plot can be changed, or 'renovated', at any time before the player rolls the dice block.

Characters have expansive dialogue and interact with each otherAll twenty-two characters from Itadaki Street DS return, with the addition of four new characters for a grand total of twenty-six. Players can also use and customize their in the game.Miis are the only playable characters in single-player and online mode; in multiplayer offline, players can also choose between the Mario and Dragon Quest characters as well. Each computer character is ranked from S, A, B, C, D in terms of difficulty (S being the highest, and D being the lowest) which means each computer character has a predetermined difficulty. A game taking place on Starship Mario Super Mario Tour.Dragon Quest Tour.Special Tour (Unlockable Boards).Unlocking Criteria BoardUnlock MethodAlefgardBeat both the Super Mario and Dragon Quest Tours.Super Mario Bros.Beat the Alefgard board in 2nd place or higher on Tour mode.Bowser's CastleBeat the Super Mario Bros.

Board in 2nd or higher on Tour mode.Good Egg GalaxyBeat the Bowser's Castle board in 1st place on Tour mode.The ColossusBeat the Good Egg Galaxy board in 1st place on Tour mode.Alltrades AbbeyBeat the The Colossus in 1st place on Tour mode.Minigames. Slurpodrome.

– This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's currency, shortened as gold or simply g ) times their level, get three warp pipes or wings (depending on the board, Mario or Dragon Quest) in a row to warp, three stock icons to get a set amount of stocks in one district if playing standard mode, three Suit Yourself Cards (these are like wild cards; they can act as any suit the player does not have. Owning one Suit Yourself Card means the player could only collect three suits and still get promoted) in a row to get one of the afore-mentioned cards, or get 3 mushrooms or Slimes (depending on the board) to get 50g times the players level. – The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself Card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks will be the same size, so there is a chance that the player may get a Bowser card easily. That happens to first place the most.

– The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that will increase the target's shop values by 5%, Bowser, that will decrease the target's shop values by 5%, or a Suit Yourself Card), throw another dart at a different wheel that has all the player's faces on it, as well as a space that has everyone's faces on it. If the dart hits one player's space then they get the prize/punishment but if the dart hits the space with all the faces, then everyone gets the prize/punishment. – Players chose different colored Slimes to see which one will make it to the end first. Along the way, the treasure chest will open and reveal one of many things: a gold coin worth 20G, a Mimic which knocks the Slime out of the race, a Munchie which does nothing to affect the race, or a seed of agility which increases the Slime's speed.

Sometimes, Rockbombs will roll onto the track and knock a Slime out of the race. Whoever gets to the end first wins the most money (100G times the level of the starting player plus any coins they collect), however since players collect coins along they way, all players will get some money (depending on the number of chests hit), if they collected at least one coin. Rewards are doubled for easy rules.Venture Cards.

Venture CardsWhen a player lands on a Venture Space or a Suit Space, the player must pick a Venture Card. When a player picks a card, the following will happen depending on the number (note that text marked in bold are exclusive to Standard Rules while text marked in italics are optional):. Adventurous turning point! You can choose which way to move on your next go, (player's name). Venture on! Roll the die again and move forward. Venture through space!

Zoom over to any non-venture, non-suit square you like!. Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in first place!. Venture through space! Zoom over to any shop or vacant plot!.

Venture through space! Zoom over to any venture or suit square!. Special bonus! Your shops all grow by 7%!. Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again.

Venture on! Everyone's shops close for the day! Now roll the die and move again. Venture on!

Everyone's shop prices cut in half! Now roll the die and move again.

Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players!. Capital venture! You can invest capital in any of your shops. Misadventure! The values of all your shops drop by 13%!.

Misadventure! You give everyone 30G each!. Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank!.

Random venture! Shops expand in three districts picked at random!. Special bonus! You receive half of your salary!. Misadventure! The bank is forcibly buying you out!

You're compelled to sell a shop for only twice its value. Price hike venture! Your shop prices go up by 30% until your next turn. Revaluation venture! You can expand any one of your shops by 20%. Random venture!

You receive 20 stocks in a district picked at random!. Cashback venture! You can sell a shop back to the bank for twice its shop value.

Revaluation venture! You can expand any one of your shops by 50%. Misadventure! The bank is forcibly buying you out!

You're compelled to sell a shop for only 200G more than its value. Misadventure! Your shop prices halve until your next turn!. Lucky venture! You get a big commission until your next turn!. Special bonus!

You receive 27 times the number of shops you own in gold coins from the bank!. Cameo adventure! A appears!. Freebie! Take a Heart!. Venture on!

All shops charge a 100G flat rate! Now roll the die and move again.

Random venture! Shops expand by 10% in a district picked at random!. Random venture! Shops expand by 20% in a district picked at random!. Cashback venture! You can sell a shop back to the bank for three times its shop value.

Dicey adventure! Roll 1/3/5 and your shops close for the day.

Roll 2/4/6 and everyone else's shops close. Stock venture!

You can sell stocks you own at 35% above the market value. Capital venture! You can pay 100G for the chance to invest in your shops. Random venture! Shops expand by 30% in a district picked at random!. Stock venture!

You can buy stocks in a district of your choice at 10% above the market value. Suit venture! Buy a Suit Yourself card for 100G. Misadventure! You give away 10% of your ready cash to the player in last place!. Misadventure! Stock prices fall by 10% in a district picked at random!.

Misadventure! Stock prices fall by 20% in a district picked at random!. Misadventure! You pay an assets tax of two gold coins per unit of stock that you own!. Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place!. Dicey adventure!

Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. Misadventure! You drop your wallet and lose 10% of your ready cash!. Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits.

Misadventure! All shops in a district picked at random fall in value by 10%!. Misadventure! All shops in a district picked at random fall in value by 20%!. Venture on! Move forward the same number of squares again. Venture on!

Move forward 1 square more. Venture on! Move forward another 2 squares. Venture through space! Zoom over to the bank!. Venture through space! Pay 100G to zoom straight to the bank!.

Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). Venture through space! Zoom to any square you like. Venture through space!

Pay 100G to zoom to any non-venture, non-suit square you like!. Stock venture! You can buy stocks in a district of your choice at 10% below the market value.

Random venture! Stock prices increase by 10% in a district picked at random!. Special bonus! You receive a 10% dividend on your stocks!. Special bonus! You receive a 20% dividend on your stocks!.

Random venture! Stock prices increase by 20% in a district picked at random!. Random venture!

Stock prices increase by 30% in a district picked at random!. Forced buyout venture! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. Special bonus! You receive 10 of the most valuable stocks!. Stock venture! You can buy stocks in a district of your choice.

Special arcade adventure! You're invited to play!.

Stock venture! You can sell stocks you own at 20% above the market value.

Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.). Capital venture! You can invest up to 200G of the bank's money in your shops. Dicey adventure! Roll 1/3/5 to take 20 times the number of shops you own in gold coins.

Roll 2/4/6 and pay the same. Property venture! You can buy any unowned shop or vacant plot.

Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). Property venture!

You can buy any unowned shop or vacant plot for twice its value. Special arcade adventure! You're invited to play!.

Freebie! Take five of each district's stocks. Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. Forced buyout venture!

You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. Freebie! Take a Spade!. Misadventure! All other players can only move forward 1 on their next turn. Freebie!

Take a Club!. Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. Moneymaking venture!

The winning player must pay you 10% of their ready cash!. Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank!. Moneymaking venture! Take 100G from all other players!.

Venture on! Roll the special all-7s-and-8s die and move forward again. Misadventure! All other players swap places!.

Freebie! All players take a Suit Yourself card!. Price hike venture! All shop prices go up by 30% until your next turn. Cameo adventure!

A appears!. Cameo adventure! Appears!. Dicey adventure!

Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. Freebie!

Take a Diamond!. Misadventure! You throw an impromptu party. All other players come to your location!.

Misadventure! All players scramble to another player's location!. Stock rise venture! Increase stock value by 20% in a district of your choice. Forced buyout venture!

You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. Freebie! What's inside.?.

Freebie! Take a Suit Yourself card!. Special bonus! Your shops all grow by 21%!. Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players!. Misadventure!

The values of all your shops drop by 25%!. Misadventure! You give everyone 80G each!. Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank!.

Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.). Revaluation venture! You can expand any one of your shops by 30%.

Cashback venture! You can sell a shop back to the bank for four times its shop value. Revaluation venture! You can expand any one of your shops by 75%.

Special bonus! You receive 77 times the number of shops you own in gold coins from the bank!. Cashback venture!

You can sell a shop back to the bank for 500G more than its shop value. Special bonus! You receive 100 times the number of shops you own in gold coins!. Moneymaking venture!

Roll the die and get the number shown x your level x 20G from the bank!. Moneymaking venture! Take your level times 40G from all other players!. Misadventure!

All other players can only move forward 7 on their next turn. Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in first place!. Adventurous turning point! Everyone gets to choose which way to move on their next go. Lucky venture!

You get a really big commission until your next turn!. Misadventure! You give 20% of your ready cash to the player in last place!. Misadventure! You drop your wallet and lose 20% of your ready cash!. Capital venture!

You can invest up to 400G of the bank's money in your shops. Moneymaking venture! The winning player must pay you 20% of their ready cash!.

Dicey adventure! Roll 1/3/5 and your shops expand by 20%.

Roll 2/4/6 and everyone else's shops expand by 5%. Suit venture! Buy a Suit Yourself card for 50G. Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade.

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Revaluation venture! Roll the die and expand your shops by 2% for each number. Special arcade adventure! You're invited to play Round the Blocks and Memory Block!. Special bonus!