Anno 1404 System Requirements

Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft.

Twisted metal clown. System Requirements. OS: Windows® XP (SP3), Windows Vista® (only); Processor: Pentium 4 3GHz or comparable (dual core recommended).

Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.An expansion, titled Anno 1404: Venice, which adds multiplayer and other features, was released on February 26, 2010.GameplayAs with other Anno games, the player, at the will of their unnamed country of origin creates and manages their fief aside AI players. The player must colonize islands, plan settlements, set up factories and farms to meet their citizens' needs, enter diplomatic relationships with AI players, and engage in naval and ground combat with others.One of the main focuses of the game in the 'city building setting' sense centers on the construction of monuments, namely a Gothic cathedral and an Arabic mosque.

The construction phases of these monuments are dependent on certain preconditions which have to be met in order to continue building. The player also needs to stockpile building material in order to commence such a project. The process of the construction of the cathedral resembles very closely the castle/palace (and Asian Dragon Temple) feature that was displayed in 1404's predecessor, Anno 1701. Trade is an essential element of forward progress. Occidental populations can not grow past a certain level of success without Spice, and later Quartz, that can only be generated in Oriental lands.

Although populations generate taxable income, it is difficult to generate enough gold to make meaningful capital investments without extensive trading. This is simplified by an automatic trading process that allows an island to make resources available to visiting merchant ships.As players progress through the game, they gain access to naval vessels and troops which allow them to invade and ultimately to defeat other players. Anno 1404 features an updated interface, bigger islands and worlds to explore, a sandbox mode and other features new to the Anno series.New featuresAnno 1404 has several new features that distinguish it from its three predecessors: Anno 1503, Anno 1602, and Anno 1701. These features include:Occident and OrientAs was the case in Anno 1701, the game world is divided into two culturally distinct zones. In Anno 1404, these zones are inspired by, though not intended to be historically accurate to, northwestern Renaissance Europe and the medieval Near East, referred to as the Occident and the Orient respectively.

One of the major differences between previous entries in the series and Anno 1404 is that players are required to build both occidental and oriental settlements simultaneously in order for the inhabitants of their settlements and available buildings to advance.Despite the addition of player-managed oriental settlements, the Occident remains the primary focus of the game. The Orient acts more of a trading partner in order for Occidental people to advance in class. In order for this to occur, Oriental goods such as spice, indigo and quartz must be produced and shipped from Oriental colonies.Housing levelsThere are a total of six levels of housing including both occidental and oriental settlements (one more than the levels included in Anno 1701).

The four occidental levels are peasants, citizens, patricians and noblemen. The two oriental levels are nomads and envoys.

In the Occident, the player starts by building peasant housing, and in the orient, the players start by building nomad housing, both of which advance when conditions are met. These conditions include the acquisition of goods as mentioned above, as well as the construction of specific buildings, such as a debtors' prison, bath house or a cathedral. Video Review and Screenshots.

Well after buying the gold edition since it was really cheap, I tested it out myself. Just so you know you need the Venice expansion installed to be able to play multiplayer. So what I did was install both and then load up Venice, from there I went to Player profile - profile managment and made an online profile(It requires a Uplay account to log in but thankfully does NOT use uplay itself ) once you log in it askes for the Venice CD key. I put that in and had to wait a minute for the game to accept it (I've heared issues of peoples keys not woking in the past but thankfully mine worked). So the game accepted it and I deleted my offline profile so that I only have my online profile as It initially wouldnt let me switch over to my online profile but deleting the offline profile worked. I was then able to get into the Multiplayer lobby after a minute or so of it trying to connect! Havent actually hosted or played a game yet though but getting to the multiplayer lobby itself is possible.

There were a few games listed and some people online in the lobby at the time. Multiplayer in LAN (wifi or cabled) always works. Internet mp works IF:- You have the VENICE add-on (it allows the multiplayer via Internet)- You have created a web Ubisoft profile ( ), with a username and password- In Anno 1404, you have created an 'online profile' in the Profile section, and unlocked it with the key provided with the game (NOT the steam key, but the CD key found under the LINK header, right of your steam window when you gave Anno 1404 selected)- You have the UDP port 9103 open in your internet receiver/router. And if your firewall if you have a 2rd party one (like McAfee foer me).

Otherwise, when trying to join a game, or people trying to join your game, you will get a UDP 9103 error). Originally posted by:Multiplayer in LAN (wifi or cabled) always works.

Internet mp works IF:- You have the VENICE add-on (it allows the multiplayer via Internet)- You have created a web Ubisoft profile ( ), with a username and password- In Anno 1404, you have created an 'online profile' in the Profile section, and unlocked it with the key provided with the game (NOT the steam key, but the CD key found under the LINK header, right of your steam window when you gave Anno 1404 selected)- You have the UDP port 9103 open in your internet receiver/router. And if your firewall if you have a 2rd party one (like McAfee foer me). Otherwise, when trying to join a game, or people trying to join your game, you will get a UDP 9103 error)BUT BEWARE!!!Once in a multiplayer game, you can NOT save and play again later from this saved game. The saved game are solo format: it means that if you reload it later, you wont be able to continue a game with your friends. It will be a solo game, with your friends' name, but taken over by the AI. Not true with the last past, as soon as you both stop playing and start playing again at the same time AI will not change anything. Originally posted by:Mr.

Joker is right, just create the session by loading the map, wait for friends to connect, and Play! Exact MrJoker + Doze Kira. With GoG version, it is important to download the latest patched English version, with version 2.01.5010 (13111).If it works with steam version, it won't with GoG version if not manually updated, as it is possible to have players having Gog or Steam versions.

In the lobby, you do not know which version and game provider listed players have installed. But once updated to same version, it works, with Steam and GoG providers. Multiplayer works only when launching the add-on 'Venice', not the base game. Be sure you purchase the complete game (with this add-on).in local, multiplayer is very easy, no account, no key, no special settings. Just play with friends (in your LAN//WAN) or families by creating a game, and opening the game to other players who are in your home network.

Of course, your own computer need to be discoverable in your network, not hidden/blocked/private.It is also very stable. Very little - if none- loss of synchronisation.However, as soon as you want multiplayer with players not located within your home network (ex. Internet), you need to create an account with Ubisoft's Uplay, then in the game a specific multiplayer profile linked to this account.It is Uplay that will bring together other players from anywhere in the World.It can also be tricky as you can fail if your router blocks some ports used by the game (it happened to me, on my SFR box). But at the opposte of some games that fails silently, this game will tell you clearly - if needed - what is the port you need to open (if not done automatically) when trying to join a internet multiplayer game. It is a simple thing when you know what is a router, a port, and navigate into the settings of your firewalls as well. Road rash 3d cutscenes pictures. Tricky if you are on your own and don't know. This port issue seems to happen 50% of the installations, and it all depends on the kind of router (and internet service provider) that you have.Now, if you rely only on the multiplayer experience for a random game, there are still some players online (right now, I count 29 when I access the lobby), but the game is rather old and you will have not many many players.

Or very very experimented. Or very very new.I use local when playing with family members in my home, and internet/Uplay when organizing a (long) game with remote friends or relatives.