Gloomhaven Scenario Flowchart

Gloomhaven is a RPG/board game-hybrid done as a legacy style campaign that is played over several gaming sessions. There are 100+ hours of content for this game! The game features tactical combat scenarios that are played throughout a thematic campaign adventure. The world (game board) changes based on decisions made and scenario outcomes.

Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.Rules.All user posts and comments are expected to follow.Follow the. Violating posts or comments will be removed without warning.Posts should be discussion-oriented and related to Gloomhaven. Unrelated posts and low effort/meme/image macro posts may be removed.Follow the third-party products rules outlined.Limit your promotional posts. As a general rule, only about 1/20 of your submissions should be promotion.No referral links.Spoiler syntax inside comments:!Spoiled Text! I've been working on this application here and there in my free time for a few weeks. The goal was to create an interactive version of the Scenario Flowchart document you can find on BGG here:Our group likes to keep some things hidden, so the app helps us to only show the scenarios that we've unlocked in the flowchart.

It also helps to visualize which scenarios you can do and how you came to unlock them. For an added convenience I added the ability to pull up the scenario pages for viewing or reviewing the map and text.

The app saves any changes to your browser's local storage, but also has an import / export feature so you can transfer your data to another machine if you like.If you think it sounds helpful then give it a try and let me know what you think. I'm aware the UX needs some work but I'd be interested in any constructive feedback.

Also I'm open to anyone out there who would like to contribute so feel free to open pull requests for any changes / fixes. I'll try to be as responsive as life allows.Edit :I've gotten some good feedback from everyone. Thanks for taking a look and letting me know what you think. Thanks for taking a look. The next feature I want to add is the lock / unlock dependencies similar to what the scenario flowchart has. Unfortunately, adding all these to the JSON is the most boring part of developing the app so I've been procrastinating.As for the clicks, I agree 3 is too many. Fight night champion pc torrent.

Gloomhaven scenario order

In the course of manual testing I've clicked through the app a lot, and it gets annoying. The only reason I haven't changed it yet is that once you have all your scenarios updated on your first use, you should really only be changing the tree once every hour or so of play (when you complete a new scenario).

That said, I'll probably still look into getting rid of the 'save' button at least, so the save happens automatically.

Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.Rules.All user posts and comments are expected to follow.Follow the. Violating posts or comments will be removed without warning.Posts should be discussion-oriented and related to Gloomhaven. Unrelated posts and low effort/meme/image macro posts may be removed.Follow the third-party products rules outlined.Limit your promotional posts. As a general rule, only about 1/20 of your submissions should be promotion.No referral links.Spoiler syntax inside comments:!Spoiled Text!

Is an aide for all quests, showing the shortest path for each quest.For this quest it only specifically lists the main story scenarios, but mentions that 3 of the 9 random scenarios have them. It also lists scenarios that can help you get random scenarios. As a reminder, you can replay scenarios on casual for the purpose of achieving personal quests.My Mindthief got 'lucky' in that scenario 18 was difficult for her and her partner, the Scoundrel. Due to a lack of big AoE, they had to repeat it, and made significant progress. Sweet, I was planning to retire our Brute this week (with this PQ).

The Brute joined after we completed #17 but he played #18 and the only of the relevant side scenarios we've unlocked so far (#65). I've been contemplating just doing #9 in casual mode (since we went with #8 in campaign mode) and/or asking here whether someone could give me pointers to which path would lead to more Vermlings in the actual campaign.

That pretty much decides it. I'll just do #9 in casual mode instead of waiting until I happen to unlock any of those side scenarios.You did miss one, btw: Scenario 55 might have Vermlings if you draw the Mangy monster card.

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